Collaborative billiARds: Towards the Ultimate Gaming Experience

  • Usman Sargaana
  • Hossein S. Farahani
  • Jong Weon Lee
  • Jeha Ryu
  • Woontack Woo
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3711)


In this paper, we identify the features that enhance gaming experience in Augmented Reality (AR) environments. These include Tangible User Interface, force-feedback, audio-visual cues, collaboration and mobility. We base our findings on lessons learnt from existing AR games. We apply these results to billiARds which is an AR system that, in addition to visual and aural cues, provides force-feedback. billiARds supports interaction through a vision-based tangible AR interface. Two users can easily operate the proposed system while playing Collaborative billiARds game around a table. The users can collaborate through both virtual and real objects. User study confirmed that the resulting system delivers enhanced gaming experience by supporting the five features highlighted in this paper.


Augmented Reality Haptic Device Tangible User Interface Billiard Ball Gaming Experience 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Nilsen, T., Linton, S., Looser, J.: Motivations for Augmented Reality Gaming. In: Proc. Fuse 2004, New Zealand Game Developers Conference, pp. 86–93 (2004)Google Scholar
  2. 2.
    Azuma, R.T.: A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments 6(4), 355–385 (1997)CrossRefGoogle Scholar
  3. 3.
    Thomas, B.H., Krul, N., Close, B., Piekarski, W.: Usability and Playability Issues for ARQuake. In: Proc. 1st Int’l Workshop on Entertainment Computing (2002)Google Scholar
  4. 4.
    Bonivento, C., Eusebi, A., Melchiorri, C., Montanari, M., Vassura, G.: WireMan: A portable wire manipulator for touch-rendering of bas-relief virtual surfaces. In: Proc. 8th International Conference on Advanced Robotics, pp. 13–18 (1997)Google Scholar
  5. 5.
    Hirose, M., Hirota, K., Ogi, T., Yano, H., Kakehi, N., Saito, M., Nakashige, M.: HapticGEAR: The development of a wearable force display system for immersive projection displays. In: Proc. IEEE Virtual Reality, pp. 123–129 (2001)Google Scholar
  6. 6.
  7. 7.
    Kato, H., Billinghurst, M.: Marker Tracking and HMD Calibration for a video-based Augmented Reality Conferencing System. In: Proc. 2nd International Workshop on Augmented Reality (1999)Google Scholar
  8. 8.
  9. 9.
    Miner, N., Gillespie, B., Caudell, T.: Examining the Influence of Audio and Visual Stimuli on a Haptic Display. In: Proc. IMAGE Conference (1996)Google Scholar
  10. 10.
    Sargaana, U., Farahani, H.S., Lee, J., Ryu, J., Woo, W.: billiARds: Augmented Reality System with Wearable Force-Feedback Device. In: International Conference on Human Computer Interaction (2005) (accepted)Google Scholar
  11. 11.
    Ishii, H., Ullmer, B.: Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. In: Proc. CHI 1997, pp. 234–241 (1997)Google Scholar
  12. 12.
    Ohshima, T., Satoh, K., Yamamoto, H., Tamura, H.: AR2Hockey: A Case Study of Collaborative Augmented Reality. In: Proc. IEEE Virtual Reality Annual International Symposium, pp. 268–275 (1998)Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2005

Authors and Affiliations

  • Usman Sargaana
    • 1
  • Hossein S. Farahani
    • 2
  • Jong Weon Lee
    • 3
  • Jeha Ryu
    • 2
  • Woontack Woo
    • 1
  1. 1.U-VR Lab.GISTGwangjuSouth Korea
  2. 2.HuManCom Lab.GISTGwangjuSouth Korea
  3. 3.Dept. of Digital ContentsSejong UniversitySeoulSouth Korea

Personalised recommendations