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Power, Death and Love: A Trilogy for Entertainment

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3711))

Abstract

In this paper we review the latest understandings about what emotions are and their roles in perception, cognition and action in the context of entertainment computing. We highlight the key influence emotions have in the perception of our surrounding world, as well as in the initiation of action. Further to this we propose a model for emotions and demonstrate how it could be used for entertainment computing. We then present a review of emotion based toys and show our own development in this area. We conclude our paper with a discussion on how entertainment systems would gain from a better and more comprehensive understanding of emotions.

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© 2005 IFIP International Federation for Information Processing

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Salem, B., Rauterberg, M. (2005). Power, Death and Love: A Trilogy for Entertainment. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds) Entertainment Computing - ICEC 2005. ICEC 2005. Lecture Notes in Computer Science, vol 3711. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11558651_28

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  • DOI: https://doi.org/10.1007/11558651_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29034-6

  • Online ISBN: 978-3-540-32054-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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