Abstract
In this paper we review the latest understandings about what emotions are and their roles in perception, cognition and action in the context of entertainment computing. We highlight the key influence emotions have in the perception of our surrounding world, as well as in the initiation of action. Further to this we propose a model for emotions and demonstrate how it could be used for entertainment computing. We then present a review of emotion based toys and show our own development in this area. We conclude our paper with a discussion on how entertainment systems would gain from a better and more comprehensive understanding of emotions.
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Salem, B., Rauterberg, M. (2005). Power, Death and Love: A Trilogy for Entertainment. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds) Entertainment Computing - ICEC 2005. ICEC 2005. Lecture Notes in Computer Science, vol 3711. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11558651_28
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DOI: https://doi.org/10.1007/11558651_28
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-29034-6
Online ISBN: 978-3-540-32054-8
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