Abstract
Online fan communities are an important element in the market success of a videogame, and game developers have begun to recognize the importance of fostering online communities associated with their games. In this paper we report on a study that investigated the techniques used by game developers to maintain and promote online communities within and around their games. We found that game developers consider online communities to be important to the success of both single-player and online multiplayer games, and that they actively support and nourish these communities. Online community building techniques identified in the study are categorized and discussed. The results represent a snapshot of current developer thinking and practice with regards to game-based online communities. The study augments existing research concerning the relationship between design features, online community and customer loyalty in new media, Internet and game-related industries.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Castronova, E.: On Virtual Economies. Game Studies 3 (2) (2003)
Cothrel, J., Williams, R.L.: On-line communities: helping them form and grow. Journal of Knowledge Management 3(1) (1999)
Gibbs, M., Hew, K., Wadley, G.: Social Translucence of the Xbox Live Voice Channel. In: Proceedings of The International Conference on Entertainment Computing 2004. Springer, Berlin (2004)
Herz, J.C.: Multi-Player Worlds Online. In: King, L. (ed.) Game on: the history and culture of videogames. Laurence King, London (2002)
Holland, J., Baker, S.M.: Customer Participation in Creating Site Brand Loyalty. Journal of Interactive Marketing 15(4) (2001)
Jankowski, N.W.: Creating Community with Media: History, Theories and Scientific Investigations. Handbook of New Media. Sage Publications, Thousand Oaks (2002)
Jarett, A., Estanislao, J.: IGDA Online Games White Paper 2002. International Game Developers Association (2002)
Jarett, A., Estanislao, C., Dunin, E., MacLean, J., Robbins, B., Rohrl, D., Welch, J., Valadares, J.: IGDA Online Games White Paper, 2nd edn. International Game Developers Association (2003)
Leiner, B., Cerf, V., Clark, D., Kahn, R., Kleinrock, L., Lynch, D., Postel, J., Roberts, L., Wolff, S.: A Brief History of the Internet (2003), Internet Society Website, http://www.isoc.org
Lin, H., Sun, C., Tinn, H.: Exploring clan culture: social enclaves and cooperation in online gaming. In: Copier, M., Raessens, J. (eds.) Level Up: Digital Games Research Conference, Universiteit Utrecht (2003)
Manninen, T.: Interaction Forms and Communicative Actions in Multiplayer Games. GameStudies.org 3(1) (2003)
Morris, S.: Co-Creative Media: Online Multiplayer Computer Game Culture. SCAN: Journal of Media Arts and Culture (2004), http://scan.net.au
Morningstar, C., Farmer, F.R.: The Lessons of Lucasfilm’s Habitat. In: Benedikt, M. (ed.) Cyberspace: first steps. MIT Press, Cambridge (1990)
Mulligan, J., Patrovsky, B.: Managing An Online Game Post-Launch. GamaSutra: The Art and Science of Making Games (2003), http://www.gamasutra.com
Preece, J.: Online communities: designing usability, supporting sociability. John Wiley, New York (2000)
Preece, J., Maloney-Krichmar, D.: Online Communities: Focusing on Sociability and Usability. In: Jacko, J.A., Sears, A. (eds.) The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications. Lawrence Erlbaum Associates, Mahwah (2003)
Wadley, G., Gibbs, M., Hew, K., Graham, C.: Computer Supported Cooperative Play, “Third Places” and Online Videogames. In: Viller, S., Wyeth, P. (eds.) Proceedings of the Thirteenth Australian Conference on Computer Human Interaction. University of Queensland, Brisbane (2003)
Wellman, B.: Networks in the Global Village: Life in Contemporary Communities. Westview Press, Boulder (1998)
Wenger, E.C., Snyder, W.M.: Communities of Practice: The Organisational Frontier. Harvard Business Review 78(1) (2000)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2005 IFIP International Federation for Information Processing
About this paper
Cite this paper
Ruggles, C., Wadley, G., Gibbs, M.R. (2005). Online Community Building Techniques Used by Video Game Developers. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds) Entertainment Computing - ICEC 2005. ICEC 2005. Lecture Notes in Computer Science, vol 3711. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11558651_12
Download citation
DOI: https://doi.org/10.1007/11558651_12
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-29034-6
Online ISBN: 978-3-540-32054-8
eBook Packages: Computer ScienceComputer Science (R0)