Abstract
This article is a first approach to the use of Rete algorithm to design a team of robotic soccer playing agents for Robocup Soccer Server. Rete algorithm is widely used to design rule-based expert systems. Robocup Soccer Server is a system that simulates 2D robotic soccer matches. The paper presents an architecture based on CM United team architecture for Robocup Soccer Server simulation system. It generalizes the low-level information received by the agent as high-level soccer concepts. This way it can take advantage of expert system design techniques.
Keywords
- Expert System
- Resolution Strategy
- External Behavior
- Trigger Rule
- Pattern Match Problem
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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References
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Robocup team. Soccer Server System, http://sserver.sourceforge.net
Robocup Federation home page, http://www.robocup.org
Giarratano, J., Riley, G.: Expert systems: principles and programming, 3rd edn. PWS Publishing Company (1998)
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© 2005 Springer-Verlag Berlin Heidelberg
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Palomo, M., Martín-Mateos, F.J., Alonso, J.A. (2005). Rete Algorithm Applied to Robotic Soccer. In: Moreno Díaz, R., Pichler, F., Quesada Arencibia, A. (eds) Computer Aided Systems Theory – EUROCAST 2005. EUROCAST 2005. Lecture Notes in Computer Science, vol 3643. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11556985_75
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DOI: https://doi.org/10.1007/11556985_75
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-29002-5
Online ISBN: 978-3-540-31829-3
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