Interactive 3-D Modeling System Using a Hand-Held Video Camera

  • Kenji Fudono
  • Tomokazu Sato
  • Naokazu Yokoya
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3540)


Recently, a number of methods for 3-D modeling from images have been developed. However, the accuracy of a reconstructed model depends on camera positions and postures with which the images are obtained. In most of conventional methods, some skills for adequately controlling the camera movement are needed for users to obtain a good 3-D model. In this study, we propose an interactive 3-D modeling interface in which special skills are not required. This interface consists of “indication of camera movement” and “preview of reconstruction result.” In experiments for subjective evaluation, we verify the usefulness of the proposed 3D modeling interfaces.


Camera Movement Reconstructed Model Camera Position Visual Hull Voxel Model 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Kenji Fudono
    • 1
  • Tomokazu Sato
    • 2
  • Naokazu Yokoya
    • 2
  1. 1.Victor Company of Japan 
  2. 2.Nara Institute of Science and TechnologyJapan

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