Sports Equipment Based Motion Deformation

  • Jong-In Choi
  • Chang-Hun Kim
  • Cheol-Su Lim
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3482)


We propose a novel scheme for generating the locomotion of sports equipment along with motion deformation. To accomplish this, we search the event frames in order to find the points where the character is in contact with the sports equipment (contact points) or not (split points). To find these points, it is necessary to locate the corresponding event points in the signal using Discrete Fourier Transformation. This technique generates a left and right hand-cross analysis and sports equipment locomotion adapted to the character motion. Also, the locomotion of the sports equipment is changed by adjusting its properties, and this may require the posture of the character to be modified. In conclusion, we are able to deform the motion of both the sports equipment and the character simply by adjusting the properties of the sports equipment. Our scheme can be used for the motion deformation of any character with an associated sports equipment.


Discrete Fourier Transformation Inverse Kinematic Event Frame Character Motion Motion Capture Data 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Jong-In Choi
    • 2
  • Chang-Hun Kim
    • 2
  • Cheol-Su Lim
    • 1
  1. 1.Dept. of Computer EngineeringSeoKyeong University 
  2. 2.Dept. of Computer Science and EngineeringKorea University 

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