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International Conference on Home-Oriented Informatics and Telematics

HOIT 2005: Home-Oriented Informatics and Telematics pp 245–260Cite as

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  2. Home-Oriented Informatics and Telematics
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COMPUTER GAMES AS HOMEWORK

COMPUTER GAMES AS HOMEWORK

HOW TO DELIGHT AND INSTRUCT

  • C. Dormann1,
  • J-P. Fiset1,
  • S. Caquard1,
  • B. Woods1,
  • A. Hadziomerovic1,
  • E. Whitworth1,
  • A. Hayes1 &
  • …
  • R. Biddle1 
  • Conference paper
  • 917 Accesses

Part of the IFIP International Federation for Information Processing book series (IFIPAICT,volume 178)

Abstract

We are interested in exploring how entertainment in games can be combined with educational goals to make a compelling experience. In this paper we present our design study for the development of a mod game, Antarctic NWN. We first present the background for the game, objectives, and then discuss the gameplay of Antarctic NWN. We then explore issues that influence the design of a gripping game. One important issue is the relation between reality, simulation and game word. Then we focus on enhancing emotional involvement. Emotion is especially relevant to role-play game as it draws players into the story, and supports aesthetic understanding. We also look more specifically at the role of humour in this context. Humour enhances learning as well as providing a more pleasurable experience. In our quest to understand how games can both delight and instruct, we review the environment in which our game might be played, within the classroom or as family entertainment and describe different scenarios of use.

Keywords

  • Computer games
  • education
  • entertainment
  • emotions

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Author information

Authors and Affiliations

  1. Carleton University, Ottawa, Canada

    C. Dormann, J-P. Fiset, S. Caquard, B. Woods, A. Hadziomerovic, E. Whitworth, A. Hayes & R. Biddle

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  1. C. Dormann
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  2. J-P. Fiset
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  3. S. Caquard
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  4. B. Woods
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  5. A. Hadziomerovic
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  6. E. Whitworth
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  7. A. Hayes
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  8. R. Biddle
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Editor information

Andy Sloane

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© 2005 IFIP Internatonal Federation for Information Processing

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Cite this paper

Dormann, C. et al. (2005). COMPUTER GAMES AS HOMEWORK. In: Sloane, A. (eds) Home-Oriented Informatics and Telematics. HOIT 2005. IFIP International Federation for Information Processing, vol 178. Springer, Boston, MA. https://doi.org/10.1007/11402985_18

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  • DOI: https://doi.org/10.1007/11402985_18

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-0-387-25178-3

  • Online ISBN: 978-0-387-25179-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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