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International Conference on Home-Oriented Informatics and Telematics

HOIT 2005: Home-Oriented Informatics and Telematics pp 225–233Cite as

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CHAIRS: THE AMBIGUITY OF INVISIBLE OBJECTS

CHAIRS: THE AMBIGUITY OF INVISIBLE OBJECTS

  • Salvatore Fiore1 
  • Conference paper
  • 573 Accesses

Part of the IFIP International Federation for Information Processing book series (IFIPAICT,volume 178)

Abstract

In this paper, I describe work oriented to better understanding meaning-making within the experiences of blind people. Based on pragmatist aesthetics, the work presented forms part of an extended project towards the development of an interactive chair designed in light of specific ways in which blind people construct meaningful experiences around interactive artefacts. This paper discusses one phase of the research leading up to the construction of the chair that has involved the use of storytelling as an imaginative means of exploring interaction possibilities and experiential quality. The work is aimed at fostering an approach that prioritises designer agency and supports a connection between the different ways of experiencing of a sighted designer and blind users of the artefact. A story is presented and conclusions are drawn for the continuing work.

Keywords

  • design
  • interactivity
  • storytelling

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Authors and Affiliations

  1. School of Computing and I.T., University of Wolverhampton, UK

    Salvatore Fiore

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  1. Salvatore Fiore
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Andy Sloane

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© 2005 IFIP Internatonal Federation for Information Processing

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Cite this paper

Fiore, S. (2005). CHAIRS: THE AMBIGUITY OF INVISIBLE OBJECTS. In: Sloane, A. (eds) Home-Oriented Informatics and Telematics. HOIT 2005. IFIP International Federation for Information Processing, vol 178. Springer, Boston, MA. https://doi.org/10.1007/11402985_16

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  • DOI: https://doi.org/10.1007/11402985_16

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-0-387-25178-3

  • Online ISBN: 978-0-387-25179-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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