Abstract
Identity construction in computer-mediated environments as in “real life” environments, is influenced by existent social processes. In these virtual environments the computer screen mediates specific experiences of localised physicality; however these computer mediated experiences do not alter the overall sense of being for the individual. To interact with the Web Information System in virtual space the individuals do not leave the essence of themselves on one side of the screen to acquire a new layer of meanings and self-ascription within the virtual space. Identity construction is similarly a complex process in cyberspace as it is in real life. In this chapter we will present a post-structural discussion arguing that electronic identity enables a deconstruction of the mind/body dichotomy. We argue that when individuals interact with a Web information system, in virtual space, they do not leave the essence of themselves on one side of the screen to acquire a new layer of meaning and self-ascription within the virtual space that the system occupies. Further, issues of design are considered in regard to systems development that aim at supporting computer-mediated identity construction.
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Greenhill, A., Isomäki, H. (2005). Incorporating self into web information system design. In: Pirhonen, A., Saariluoma, P., Isomäki, H., Roast, C. (eds) Future Interaction Design. Springer, London. https://doi.org/10.1007/1-84628-089-3_4
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DOI: https://doi.org/10.1007/1-84628-089-3_4
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