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Face Appearance Synthesis Using Flexible Appearance Model

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3D Face Processing

Part of the book series: The International Series in Video Computing ((VICO,volume 8))

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Summary

We have described methods of face synthesis based on the flexible appearance model. In particular, we have discussed two issues: (1) how to synthesize illumination effects in face appearance; and (2) how to synthesize appearance variations in face animations. The main contribution of this chapter is that we show that our flexible appearance model can be used for synthesis in a flexible way. More specifically, It means we can synthesize appearance variations based on the model across different people and illumination environments.

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© 2004 Springer Science + Business Media, Inc.

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(2004). Face Appearance Synthesis Using Flexible Appearance Model. In: 3D Face Processing. The International Series in Video Computing, vol 8. Springer, Boston, MA. https://doi.org/10.1007/1-4020-8048-4_8

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  • DOI: https://doi.org/10.1007/1-4020-8048-4_8

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-1-4020-8047-0

  • Online ISBN: 978-1-4020-8048-7

  • eBook Packages: Springer Book Archive

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