Summary
We have described methods of face synthesis based on the flexible appearance model. In particular, we have discussed two issues: (1) how to synthesize illumination effects in face appearance; and (2) how to synthesize appearance variations in face animations. The main contribution of this chapter is that we show that our flexible appearance model can be used for synthesis in a flexible way. More specifically, It means we can synthesize appearance variations based on the model across different people and illumination environments.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2004 Springer Science + Business Media, Inc.
About this chapter
Cite this chapter
(2004). Face Appearance Synthesis Using Flexible Appearance Model. In: 3D Face Processing. The International Series in Video Computing, vol 8. Springer, Boston, MA. https://doi.org/10.1007/1-4020-8048-4_8
Download citation
DOI: https://doi.org/10.1007/1-4020-8048-4_8
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4020-8047-0
Online ISBN: 978-1-4020-8048-7
eBook Packages: Springer Book Archive