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Digital Dance Hall: The Fan Culture of Dance Simulation Arcade Games

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Part of the Computer Supported Cooperative Work book series (CSCW,volume 35)

Keywords

  • Global Flow
  • Popular Music
  • Game Mechanic
  • Female Player
  • Arcade Game

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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  • DOI: 10.1007/1-4020-4097-0_10
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© 2006 Springer

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Smith, J. (2006). Digital Dance Hall: The Fan Culture of Dance Simulation Arcade Games. In: O’Hara, K., Brown, B. (eds) Consuming Music Together. Computer Supported Cooperative Work, vol 35. Springer, Dordrecht. https://doi.org/10.1007/1-4020-4097-0_10

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  • DOI: https://doi.org/10.1007/1-4020-4097-0_10

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-1-4020-4031-3

  • Online ISBN: 978-1-4020-4097-9

  • eBook Packages: Computer ScienceComputer Science (R0)