- Global Flow
- Popular Music
- Game Mechanic
- Female Player
- Arcade Game
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Smith, J. (2006). Digital Dance Hall: The Fan Culture of Dance Simulation Arcade Games. In: O’Hara, K., Brown, B. (eds) Consuming Music Together. Computer Supported Cooperative Work, vol 35. Springer, Dordrecht. https://doi.org/10.1007/1-4020-4097-0_10
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