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The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage

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Avatars at Work and Play

Part of the book series: Computer Supported Cooperative Work ((CSCW,volume 34))

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Yee, N. (2006). The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage. In: Schroeder, R., Axelsson, AS. (eds) Avatars at Work and Play. Computer Supported Cooperative Work, vol 34. Springer, Dordrecht. https://doi.org/10.1007/1-4020-3898-4_9

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  • DOI: https://doi.org/10.1007/1-4020-3898-4_9

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-1-4020-3883-9

  • Online ISBN: 978-1-4020-3898-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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