Skip to main content

The Impact of Display System and Embodiment on Closely Coupled Collaboration Between Remote Users

  • Chapter
Avatars at Work and Play

Part of the book series: Computer Supported Cooperative Work ((CSCW,volume 34))

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 89.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Otto, O. & Roberts, D.J. (2003). Importance of communication influences on a highly collaborative task. In Proceedings of The Seventh IEEE International Symposium on Distributed Simulation and Real Time Applications (DS-RT). Delft, The Netherlands, pp. 195–201.

    Google Scholar 

  2. Snowdon, D.N., Churchill, E.F., & Frécon, E. (Eds.) (2004). Inhabited Information Spaces: Living with Your Data. London: Springer, 2004.

    Google Scholar 

  3. Schuemie, M.J., Straaten, P.v.d., Krijn, M., & Mast, C.A.P.G.v.d. (2001). Research on presence in VR: A survey. CyberPsychology & Behavior, 4(2): 183–202.

    Article  Google Scholar 

  4. Ruddle, R.A., Savage, J.C., & Jones, D.M. (2002). Verbal communication during cooperative object manipulation. In Proceedings of the ACM Conference on Collaborative Virtual Environments (CVE), pp. 120–127.

    Google Scholar 

  5. Buttolo, P., Oboe, R., & Hannaford, B. (1997). Architectures for shared haptic virtual environments. Computers & Graphics, 21(4): 421–429.

    Article  Google Scholar 

  6. Lessels, S. & Ruddle, R.A. (2004). Changes in navigational behaviour produced by a wide field of view and a high fidelity visual scene. In Proceedings of the 10th Eurographics Symposium on Virtual Environments (EGVE’04), Aire-la-Ville, Switzerland, pp. 71–78.

    Google Scholar 

  7. Hindmarsh, J., Fraser, M., Heath, C., Benford, S., & Greenhalgh, C. (2000). Object-focused interaction in collaborative virtual environments. ACM Transactions on Computer-Human Interaction (ToCHI), 7(4): 477–509.

    Article  Google Scholar 

  8. Slater, M., Sadagic, A., Usoh, M., & Schroeder, R. (2000). Small group behaviour in a virtual and real environment: A comparative study. Presence: Teleoperators and Virtual Environments, 9(1): 37–51.

    Article  Google Scholar 

  9. Schroeder, R., Steed, A., Axelsson, A.S., Heldal, I., Abelin, Å., Wideström, J., Nilsson, A., & Slater, M. (2001). Collaborating in networked immersive spaces: As good as being there together? Computers & Graphics, 25(5): 781–788.

    Article  Google Scholar 

  10. Park, K.S. & Kenyon, R. (1999). Effects of network characteristics on human performance in a collaborative virtual environment. In Proceedings of IEEE Virtual Reality, Houston TX, March 13–17, pp. 104–111.

    Google Scholar 

  11. Carlsson, C. & Hagsand, O. (1993). DIVE—A platform for multi-user virtual environments. Computers & Graphics, 17(6): 663–669.

    Article  Google Scholar 

  12. Broll, W. (1995). Interacting in distributed collaborative virtual environments. In Proceedings of the IEEE Virtual Reality Annual International Symposium (VRAIS), Los Alamitos, CA, pp. 148–155.

    Google Scholar 

  13. Roberts, D.J., Wolff, R., & Otto, O. (2004). Pushmepullyou: The reality of interaction with shared objects in networked walk-in displays. In Proceedings of the 17th International Conference on Parallel and Distributed Computing Systems (PDCS), San Francisco, CA, USA, no pp.

    Google Scholar 

  14. Usoh, M., Catena, E., Arman, S., & Slater, M. (2000). Using presence questionnaires in reality. Presence: Teleoperators and Virtual Environments, 9(5): 497–503.

    Article  Google Scholar 

  15. Roberts, D.J., Wolff, R., & Otto, O. (2003). Constructing a Gazebo: Supporting team work in a tightly coupled, distributed task in virtual reality. Presence: Teleoperators and Virtual Environments, 12(6): 644–657.

    Article  Google Scholar 

  16. Seelig, M., Harwin, W., Roberts, D., Otto, O., & Wolff, R. (2004). A haptic interface for linked immersive and desktop displays: Maintaining sufficient frame rate for haptic rendering. In Proceedings of 17th International Conference on Parallel and Distributed Computing Systems (PDCS), San Francisco, CA, USA, 2004, no pp.

    Google Scholar 

  17. Wolff, R., Roberts, D.J., & Otto, O. (2004). A study of event traffic during the shared manipulation of objects within collaborative virtual environments. Presence: Teleoperators and Virtual Environments, 13(3): 251–262.

    Article  Google Scholar 

  18. Roberts, D.J., Wolff, R., & Otto, O. (2004). Supporting social human communication between distributed walk-in displays. Forthcoming in Proceedings of ACM Symposium on Virtual Reality Software and Technology (VSRT), Hong Kong, November 10–12.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer

About this chapter

Cite this chapter

Roberts, D., Wolff, R., Otto, O. (2006). The Impact of Display System and Embodiment on Closely Coupled Collaboration Between Remote Users. In: Schroeder, R., Axelsson, AS. (eds) Avatars at Work and Play. Computer Supported Cooperative Work, vol 34. Springer, Dordrecht. https://doi.org/10.1007/1-4020-3898-4_6

Download citation

  • DOI: https://doi.org/10.1007/1-4020-3898-4_6

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-1-4020-3883-9

  • Online ISBN: 978-1-4020-3898-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics