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Funology pp 257-263 | Cite as

Whose Line is It Anyway? Enabling Creative Appropriation of Television

  • Erik Blankinship
  • Pilapa Esara
Part of the Human-Computer Interaction Series book series (HCIS, volume 3)

Keywords

Television Show Editing Process Television Series Television Viewer Star Trek 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

  1. Bove, M., Jr., Dakss, J., Chalom, E., & Agamanolis, S. (2000). Hyperlinked Video Research at the MIT Media Laboratory. IBM Systems Journal, 39, no. 3-4.Google Scholar
  2. Davis, M. (1995). Media Streams: Representing Video for Retrieval and Repurposing. Massachusetts Institute of Technology, Cambridge.Google Scholar
  3. Davis, M. (1997). Garage Cinema and the Future of Media Technology. Communications of the ACM, 40(2), 42–48.CrossRefGoogle Scholar
  4. Jenkins, H. (1992). Textual poachers: television fans & participatory culture. New York: Routledge.Google Scholar
  5. Mills, T. J., Pye, D., Hollinghurst, N. J., & Wood, K. R. (2000). AT & TV: Broadcast Television and Radio Retrieval. Paper presented at the RIAO 2000 (Recherche ďInformations Assistée par Ordinateur; Computer Assisted Information Retrieval), Paris.Google Scholar
  6. Papert, S. (1998). Does Easy Do It? Children, Games, and Learning. Game Developer, 88.Google Scholar
  7. Sack, W., & Davis, M. (1994). IDIC: Assembling Video Sequences from Story Plans and Content Annotations. Paper presented at the Proceedings of IEEE International Conference on Multimedia Computing and Systems, Boston, Massachusetts.Google Scholar

Copyright information

© Kluwer Academic Publishers 2003

Authors and Affiliations

  • Erik Blankinship
  • Pilapa Esara

There are no affiliations available

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