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Funology pp 7-17 | Cite as

Let’s Make Things Engaging

  • Kees Overbeeke
  • Tom Djajadiningrat
  • Caroline Hummels
  • Stephan Wensveen
  • Joep Prens
Part of the Human-Computer Interaction Series book series (HCIS, volume 3)

Keywords

Product Design Alarm Clock Extreme Character Appointment Manager Engaging Experience 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

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  2. Djajadiningrat, J.P, Overbeeke, C.J. & Wensveen, S.A.G. (2002). But how, Donald, tell us how? In: N. Macdonald (Ed.), Proceedings of DIS2002, London, 25–28 June 2002, pp. 285–291.Google Scholar
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  8. Gibson, J. J. (1986). The ecological approach to visual perception. Hillsdale, NJ: Lawrence Erlbaum.Google Scholar
  9. Hummels, C.C.M. (2000). An exploratory expedition to create engaging experiences through gestural jam sessions. Doctoral dissertation. Delft University of Technology.Google Scholar
  10. Overbeeke, C.J., Djajadiningrat, J.P., Hummels, C.C.M, and Wensveen S.A.G. (2002) Beauty in Usability: Forget about Ease of Use! In: W.S. Green & P.W. Jordan (Eds.) Pleasure with products: Beyond usability. Taylor & Francis, pp. 9–18.Google Scholar
  11. Wensveen, S.A.G., Overbeeke, C.J., & Djajadiningrat, P.J. (2002). Push me, shove me and I know how you feel. Recognising mood from emotionally rich interaction. In: N. Macdonald (Ed.), Proceedings of DIS2002, London, 25–28 June 2002, pp. 335–340.Google Scholar

Copyright information

© Kluwer Academic Publishers 2003

Authors and Affiliations

  • Kees Overbeeke
  • Tom Djajadiningrat
  • Caroline Hummels
  • Stephan Wensveen
  • Joep Prens

There are no affiliations available

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