Part of the Human-Computer Interaction Series book series (HCIS, volume 3)
Playing Games in the Emotional Space
KeywordsEmotional Content Interaction Design Symbolic Meaning Affectionate Relationship Emotional Communication
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Unable to display preview. Download preview PDF.
- Buchenau, M. & Fulton, J. (2000). Experience Prototyping. In Proceedings of DIS’ 00, ACM Press, pp. 424–433.Google Scholar
- Chang, A., Koerner, B., Resner, B. & Wang, X. (2001). Lumitouch: An Emotional Communication Device. In Extended Abstracts of CHI’ 01, ACM Press, pp. 313–314.Google Scholar
- Channel, J. (1997). ‘I Just Called to Say I Love You’: Love and Desire on the Telephone. In K. Harvey & C. Shalom (Eds.), Language and Desire. London: RoutledgeGoogle Scholar
- Coleridge, S. T. (1817). Biographia Literaria; or Biographical Sketches of my Literary Life and Opinions. London: Rest Fenner.Google Scholar
- Dodge, C. (1997). The Bed: A Medium for Intimate Communication. In Extended Abstracts of CHI’ 97, ACM Press, pp. 371–372.Google Scholar
- Gooding, M. (Ed.). (1995). A Book of Surrealist Games. Boston, MA: Shambhala Redstone Editions.Google Scholar
- Mateas, M. (2001). A Preliminary Poetics for Interactive Drama and Games. In Proceedings of SIGGRAPH’ 01, Art Gallery, Art and Culture Papers, pp. 51–58.Google Scholar
- Murray, J. (1998). Hamlet on the Holodeck. Cambridge, MA: MIT Press.Google Scholar
- Strong, R., Gaver, B. (1996). Feather, Scent, Shaker: Supporting Simple Intimacy. In Videos, Demonstrations, and Short Papers of CSCW’96, ACM Press, pp. 29–30.Google Scholar
- Taylor, A., Harper, R. (2002). Age-old Practices in the ‘New World’: A study of gift-giving between teenage mobile phone users.Google Scholar
© Kluwer Academic Publishers 2003