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Abstract

The surfaces described in this chapter are obtained by transforming a curve. They are not generated as interpolations or approximations of points or vectors and are con- sequently different from the surfaces described in previous chapters. A reader who wishes a full understanding of this chapter should be familiar with the important three- dimensional transformations (rotation, translation, scaling, reflection, and shearing)and how they are described mathematically by a 4 × 4 transformation matrix. This mate- rial is available in most texts on computer graphics, but the next paragraph is a short summary, for those who only need a refresher.

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© 2006 Springer Science+Business Media, Inc.

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(2006). Sweep Surfaces. In: Curves and Surfaces for Computer Graphics. Springer, New York, NY. https://doi.org/10.1007/0-387-28452-4_9

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  • DOI: https://doi.org/10.1007/0-387-28452-4_9

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-0-387-24196-8

  • Online ISBN: 978-0-387-28452-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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