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Linear Interpolation

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Abstract

In order to achieve realism, the many algorithms and techniques employed in computer graphics have to construct mathematical models of curved surfaces, models that are based on curves. It seems that straight line segments and flat surface patches, which are simple geometric figures, cannot play an important role in achieving realism, yet they turn out to be useful in many instances. A smooth curve can be approximated by a set of short straight segments. A smooth, curved surface can similarly be approximated by a set of surface patches, each a small, flat polygon. Thus, this chapter discusses straight lines and flat surfaces that are defined by points. The application of these simple geometric figures to computer graphics is referred to as linear interpolation. The chapter also presents two types of surfaces, bilinear and lofted, that are curved, but are partly based on straight lines.

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© 2006 Springer Science+Business Media, Inc.

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(2006). Linear Interpolation. In: Curves and Surfaces for Computer Graphics. Springer, New York, NY. https://doi.org/10.1007/0-387-28452-4_2

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  • DOI: https://doi.org/10.1007/0-387-28452-4_2

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-0-387-24196-8

  • Online ISBN: 978-0-387-28452-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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