Abstract
Real life methods for constructing curves and surfaces often start with points and vectors, which is why we start with a short discussion of the properties of these mathematical enti- ties. The material in this section applies to both two-dimensional and three-dimensional points and vectors, while the examples are given in two-dimensions.
Keywords
- Tangent Vector
- Basic Theory
- Parametric Curve
- Plane Curve
- Parametric Representation
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
This is a preview of subscription content, access via your institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2006 Springer Science+Business Media, Inc.
About this chapter
Cite this chapter
(2006). Basic Theory. In: Curves and Surfaces for Computer Graphics. Springer, New York, NY. https://doi.org/10.1007/0-387-28452-4_1
Download citation
DOI: https://doi.org/10.1007/0-387-28452-4_1
Publisher Name: Springer, New York, NY
Print ISBN: 978-0-387-24196-8
Online ISBN: 978-0-387-28452-1
eBook Packages: Computer ScienceComputer Science (R0)
