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Summary

In this chapter, we have looked at a few of the common animation techniques used to bring 3D models to life. We have seen the classic example of a bouncing ball and how different interpolation techniques yield different animations. We looked at some advanced animation techniques that can make the life of an animator simpler.

3D animation can be very drab if we do not apply the principles of traditional animation. We have studied these principles and used them to animate Snowy, our friendly snowman. In the next chapter, we will see how to animate the camera to produce a stunning game. In Chapter 11, we will create a small movie using Maya.

Keywords

Computer Animation Secondary Action Animation Sequence Bicubic Spline Animation Technique 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer Science+Business Media, Inc. 2004

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