Affective Social Quest

Emotion Recognition Therapy for Autistic Children
  • Katharine Blocher
  • Rosalind W. Picard
Part of the Multiagent Systems, Artificial Societies, and Simulated Organizations book series (MASA, volume 3)


This chapter describes an interactive computer system — Affective Social Quest — aimed at helping autistic children learn how to recognize emotional expressions. The system illustrates emotional situations and then cues the child to select which stuffed “dwarf” doll most closely matches the portrayed emotion. The dwarfs provide a wireless, playful haptic interface that can also be used by multiple players. The chapter summarizes the system design, discusses its use in behavioral modification intervention therapy, and presents evaluations of its use by six children and their practitioners.


Video Clip Emotional Expression Emotion Recognition Autistic Child Intelligent Agent 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. [1]
    K. Blocher. Affective social quest: Teaching emotion recognition with interactive media and wireless expressive toys. SM Thesis, MIT, 1999.Google Scholar
  2. [2]
    P. Eckman. An argument for basic emotions. Cognition and Emotion, 6, 1992.Google Scholar
  3. [3]
    R. Picard. Affective Computing. MIT Press, Cambridge, MA, 1997.Google Scholar
  4. [4]
    M. Sigman and L. Capps. Children with Autism: A Developmental Perspective. Harvard Press, Cambridge, MA, 1997.Google Scholar
  5. [5]
    R. Tuchman. Personal communication. Conversation while conducting experiments at Dan Marino Center in September 1999, 1999.Google Scholar

Copyright information

© Kluwer Academic Publishers 2002

Authors and Affiliations

  • Katharine Blocher
  • Rosalind W. Picard

There are no affiliations available

Personalised recommendations