Affective Social Quest
This chapter describes an interactive computer system — Affective Social Quest — aimed at helping autistic children learn how to recognize emotional expressions. The system illustrates emotional situations and then cues the child to select which stuffed “dwarf” doll most closely matches the portrayed emotion. The dwarfs provide a wireless, playful haptic interface that can also be used by multiple players. The chapter summarizes the system design, discusses its use in behavioral modification intervention therapy, and presents evaluations of its use by six children and their practitioners.
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