Designing for Social and Physical Interaction in Exertion Games

  • Florian ‘Floyd’ MuellerEmail author
  • Martin R. Gibbs
  • Frank Vetere
Part of the Gaming Media and Social Effects book series (GMSE)


Exertion games lend themselves to facilitating social and physical interactions, in particular when compared to button-press games. However, there is little understanding of how specific aspects of an exertion game’s design can facilitate these social and physical interactions. In response, we present a set of design themes based on our analysis of players’ experiences with a distributed table tennis game. The themes are: Shared Object, Anticipation, Secondary Performance, Movement Variety, and Uncertainty. We hope that these themes can guide other designers who aim to support social and physical interaction in order to support players profiting from the many associated benefits.


Exertion games Social interaction Physical interaction Design Shared objects 



The authors wish to thank everyone who has helped with the project and the writing of this article. The first author would also like to thank the University of Melbourne, with which he was affiliated while the majority of this work was done.


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Copyright information

© Springer Science+Business Media Singapore 2014

Authors and Affiliations

  • Florian ‘Floyd’ Mueller
    • 1
    Email author
  • Martin R. Gibbs
    • 2
  • Frank Vetere
    • 2
  1. 1.Exertion Games LabRMIT UniversityMelbourneAustralia
  2. 2.Interaction Design LabThe University of MelbourneMelbourneAustralia

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