Abstract
A research on a recent increase in video game popularity motivated the tech industry to address problems in a vast scene of areas, mainly health and education, using gamification techniques and machine learning. The games are developed to analyze the memory power and decision-making skills of the player. Analysis of the obtained data obtained is used to understand the behavior and decision-making skills of the player. The obtained data is also used to further improve the performance of the game. It has been noticed that with an increase in the number of iterations of the particular game played, the computer designs the subsequent iterations to be harder and is also able to profile the player better. Players also choose to play multiple games if they win against the computer, this enabling more data collection to train the model better.
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Kunder, L., Urolagin, S. (2021). Behavioral Analysis Using Gamification and Data Visualization. In: Gao, XZ., Kumar, R., Srivastava, S., Soni, B.P. (eds) Applications of Artificial Intelligence in Engineering. Algorithms for Intelligent Systems. Springer, Singapore. https://doi.org/10.1007/978-981-33-4604-8_20
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DOI: https://doi.org/10.1007/978-981-33-4604-8_20
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