Mindergie: A Pervasive Learning Game for Pro-environmental Behaviour at the Workplace

  • Marco Kalz
  • Dirk Börner
  • Stefaan Ternier
  • Marcus Specht
Chapter

Abstract

This chapter reports about a pervasive learning game to increase the environmental awareness and pro-environmental behaviour at the workplace. Based on a discussion of the theoretical background and related work, we introduce the game design and game elements. Results of a formative evaluation study are presented and discussed. Results show that incentive mechanisms are less important than challenging game components that involve employees in proposing solutions for energy conservation at the workplace. Conclusions are drawn for future games and energy conservation activities at the workplace.

Keywords

Ecological Footprint Environmental Consciousness Game Design Game Engine Game Element 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgement

This project has been partially funded by a SURFnet innovation grant for sustainable ICT solutions and partially by the Welten Institute – Research Centre for Learning, Teaching and Technology of the Open University of the Netherlands.

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Copyright information

© Springer Science+Business Media Singapore 2015

Authors and Affiliations

  • Marco Kalz
    • 1
  • Dirk Börner
    • 1
  • Stefaan Ternier
    • 1
  • Marcus Specht
    • 2
  1. 1.Welten InstituteOpen University of the NetherlandsHeerlenThe Netherlands
  2. 2.Welten InstituteOpen Universiteit of the NetherlandsHeerlenThe Netherlands

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