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WPQA: A Gaming Support System Based on Machine Learning and Knowledge Graph

  • Luwei Wang
  • Yan TangEmail author
  • Jie Liu
Conference paper
  • 54 Downloads
Part of the Communications in Computer and Information Science book series (CCIS, volume 1157)

Abstract

Honor of Kings is a multiplayer online battle arena game in which two teams fight with each other with five players controlling five different heroes on each side. By 2017, Honor of Kings has over 80 million daily active players and 200 million monthly active players and was both the world’s most popular and highest-grossing game of all time as well as the most downloaded gaming app globally. In this paper, we will introduce a prediction model based on a machine learning algorithm to forecast the victory of Honor of Kings 5V5 game by considering the heroes formation on each side using a gaming history dataset.

Keywords

Mobile Online Game MOBA Honor of Kings Machine learning Victory prediction 

Notes

Acknowledgments

The work was supported by Key Technologies Research and Development Program of China (2017YFC0405805-04) and Basal Research Fund of China (2018B57614).

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Copyright information

© Springer Nature Singapore Pte Ltd. 2020

Authors and Affiliations

  1. 1.College of Computer and Information, Data Science and Knowledge Engineering LabHohai UniversityNanjingChina

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