• Sascha RoloffEmail author
  • Frank Hannig
  • Jürgen Teich
Part of the Computer Architecture and Design Methodologies book series (CADM)


This chapter gives an introduction to the concepts of a computing paradigm called invasive computing, which has been introduced to tackle different problems that arise when designing and programming complex multi-core architectures comprising of hundreds to thousands of cores as well as hardware accelerators on a single chip (e.g., overheating, reliability, and power issues as well as resource contention). The basic principles of invasive computing as well as the realization of these concepts in hardware and software are explained. This chapter outlines the challenges in designing and programming future many-core architectures as well as the concepts of invasive computing on all layers from the hardware, over the runtime system to the language implementation. These concepts are introduced by the help of illustrations, graphs, and code snippets. Furthermore, a detailed introduction of the concepts, language constructs, and runtime implementation of the parallel programming language X10 is presented, which acts as the fundamental basis for realizing the ideas of invasive computing (InvadeX10) as well as for implementing the full-system simulator InvadeSIM and the actor-oriented programming library ActorX10. By the help of descriptive graphics, detailed descriptions, and various code examples, the partitioned global address space programming model, essential language features of X10 including extensions to the sequential core and the language constructs for concurrency, synchronization, and distribution as well as the X10 runtime system are explained, which helps the reader to understand modern concepts of parallel and distributed programming languages.


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Copyright information

© Springer Nature Singapore Pte Ltd. 2019

Authors and Affiliations

  1. 1.Department of Computer ScienceFriedrich-Alexander-Universität Erlangen-NürnbergErlangenGermany

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