Debriefing Framework for Business Games Using Simulation Analysis

  • Takamasa KikuchiEmail author
  • Yuji Tanaka
  • Masaaki Kunigami
  • Takashi Yamada
  • Hiroshi Takahashi
  • Takao Terano
Part of the Communications in Computer and Information Science book series (CCIS, volume 999)


Researchers are aware of the importance of debriefing in gaming. However, there has been little progress in establishing a methodology for evaluating player behavior. Therefore, we propose a framework to support the evaluation of player behavior in business games using computers. Specifically, we introduce a simulation analysis methodology that involves the following steps: (1) constructing an agent-based model based on the subject of the business game and categorizing simulation-logs; and (2) mapping logs of player behavior onto typed results. In this way, the positioning of the player in the overall simulation scenario is visualized, and a range of possible results is presented. Both players and facilitators receive information that is useful for debriefing.


Business game Agent-based simulation Simulation analysis 


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Copyright information

© Springer Nature Singapore Pte Ltd. 2019

Authors and Affiliations

  1. 1.Keio UniversityYokohamaJapan
  2. 2.Tokyo Institute of TechnologyYokohamaJapan
  3. 3.Yamaguchi UniversityYamaguchi-shiJapan
  4. 4.Chiba University of CommerceIchikawa-shiJapan

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