Abstract
Researchers are aware of the importance of debriefing in gaming. However, there has been little progress in establishing a methodology for evaluating player behavior. Therefore, we propose a framework to support the evaluation of player behavior in business games using computers. Specifically, we introduce a simulation analysis methodology that involves the following steps: (1) constructing an agent-based model based on the subject of the business game and categorizing simulation-logs; and (2) mapping logs of player behavior onto typed results. In this way, the positioning of the player in the overall simulation scenario is visualized, and a range of possible results is presented. Both players and facilitators receive information that is useful for debriefing.
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Kikuchi, T., Tanaka, Y., Kunigami, M., Yamada, T., Takahashi, H., Terano, T. (2019). Debriefing Framework for Business Games Using Simulation Analysis. In: Koch, F., Yoshikawa, A., Wang, S., Terano, T. (eds) Evolutionary Computing and Artificial Intelligence. GEAR 2018. Communications in Computer and Information Science, vol 999. Springer, Singapore. https://doi.org/10.1007/978-981-13-6936-0_8
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DOI: https://doi.org/10.1007/978-981-13-6936-0_8
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