Essentials of Gamification in Education: A Game-Based Learning
Design innovations are vital to the future of educational development, and such advancements are always unprecedented. Gamification is one such new tool of modern education, which can be used to solve concerns related to the quality of chemistry education. Our research on Indian education techniques led to the study of how Indian classroom setting works with the student–teacher relationship and how this psychologically impacts on a student’s overall learning capacity. The purpose of this paper is to (1) understand student’s subjective proficiency through gamification in chemistry (2) and design an innovative framework for enhancing skill-based learning. A board game design called “The Lab City” can be deployed to teach the fundamental concepts of chemistry to students more efficiently. The main aim is to create a better experience of learning for students of the chosen age group by understanding their mental models. The game design is tested and analyzed through two frameworks: (a) Mechanics–Dynamics–Aesthetics framework, i.e., MDA framework and (b) Design–Play–Experience, i.e., DPE framework in real time. Results included in the assessment of the tests taken to point out the critical differences between traditional method and board game-driven learning, which indicate better learning and more in-depth understanding in favor of the board game aided in teaching–learning environment. Significant learning benefits specific to the subject knowledge include recognition of elements and their atomic symbol. We argue that a carefully designed game-based learning environment can leave a more profound impression of academic content by making teaching more fun and engaging. We describe the design of our game-based learning environment and present the results of preliminary investigations that demonstrate its potential.
KeywordsDesign education Interaction design Board game design Gamification of education
This research was supported by PES University.
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