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Interactive Print Media Using Augmented Reality

  • Winston Fernandes
  • Thelma GomesEmail author
  • Ashley Fernandes
  • Sweedle Mascarnes
  • Dakshata Panchal
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 898)

Abstract

Augmented Reality is one of the revolutionary technologies gaining fast pace in enhancing user interaction. Education is evolving rapidly and needs to keep accomplishing its goal of providing knowledge seamlessly. The use of mere images in print media like textbooks limits learner’s understandability. A much more interactive approach is required to boost the overall learning experience. The existing systems are quite capable of delivering useful content such as 3D models, by using special markers for tracking done in images. This limits their potential as it is not feasible to create markers for every image and is time-consuming. This research work focusses on developing an Android application using Marker-less AR. The proposed system encompasses image recognition using a mobile camera, rendering relevant YouTube videos pertaining to the image, and their superimposition in AR. The aim of this system is to enhance the productivity of education to enliven images with interactive videos.

Keywords

Augmented Reality (AR) Marker-less YouTube videos Normalization YouTube videos ranking 

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Copyright information

© Springer Nature Singapore Pte Ltd. 2019

Authors and Affiliations

  • Winston Fernandes
    • 1
  • Thelma Gomes
    • 1
    Email author
  • Ashley Fernandes
    • 1
  • Sweedle Mascarnes
    • 1
  • Dakshata Panchal
    • 1
  1. 1.Department of Computer EngineeringSt. Francis Institute of TechnologyMumbaiIndia

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