Abstract
Electronic games are no longer seen as just a form of entertainment and leisure. Current studies have shown their potential as an interesting tool for improving the treatment of patients, ranging from those who are experiencing some serious illness (such as cancer), to those requiring rehabilitation procedures such as physiotherapy. In this line of reasoning, this work presents a systematic review on the use of serious games for rehabilitation of people with some type of intellectual or cognitive impairment, the process called neurorehabilitation. The sources of research were the following undescribed databases: Portal de Periódicos da Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES), IEEE Xplore, Science Direct and PubMed. It should be noted that the use of systematic mapping in the elaboration of literature review allowed the identification of the main gaps for the development of new researches, aside from directing the main publications related to the study. Finally, the results show that it is an area in constant expansion, with great potential for development and applications, whose benefits extend far beyond the abilities being rehabilitated, bringing improvement in self-esteem, more autonomy, and reinsertion in the social context, among others.
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Martins, F.R., Fernandes, F.G., Naves, E.L.M. (2019). Serious Games in Neurorehabilitation for People with Intellectual and Cognitive Impairments: A Systematic Study. In: Costa-Felix, R., Machado, J., Alvarenga, A. (eds) XXVI Brazilian Congress on Biomedical Engineering. IFMBE Proceedings, vol 70/1. Springer, Singapore. https://doi.org/10.1007/978-981-13-2119-1_56
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