Abstract
The purpose of a rehabilitation processes is to restore a person to a state of optimal functioning. A wide variety of rehabilitation processes consist of repetition tasks. Thus, Serious Games (SG) can be used as a technology to assist in this process by motivating patients to perform the exercises during rehabilitation sessions using a variety of devices, with goals or scores to be achieved during sessions. This work addresses the development and usage of SG based on the Myo Armband, an affordable-access device, which is used to build an Assistive Technology for upper-limb rehabilitation. This SG has a circus target shooting as theme, in which the individuals must make the selected upper-limb rehabilitation exercise (the full fist position), in order to shoot with the gun and hit the targets. To test these SG, five healthy volunteers used them during 3 sessions of 10 repetitions each. To evaluate this SG, the volunteers answered a System Usability Scale (SUS) questionnaire and a free questionnaire with questions about the structure of the SG. Results showed that these SG have good potential to be used as a rehabilitation tool, and the suggestions of the free form questionnaire will be useful to make the necessary changes before its usage with impaired patients.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Brasil. A Coleção Progestores – Para entender a gestão do SUS. Ciência e Tecnologia em Saúde, 1 ed. Brasília (2007)
Brasil. Subsecretaria Nacional de Promoção dos Direitos da Pessoa com Deficiência. Comitê de Ajudas Técnicas. Tecnologia Assistiva. CORDE, 138 pp. Brasília (2009)
Brasil. Ministério do Planejamento, Orçamento e Gestão. Instituto Brasileiro de Geografia e Estatística - IBGE. Censo demográfico 2010: características gerais da população, religião e pessoas com deficiência, pp. 1–215. Rio de Janeiro (2010)
Robitaille, S.: The Illustrated Guide to Assistive Technology and Devices: Tools and Gadgets for Living Independently. Demos Medical Publishing, New York (2010)
Ritterfeld, U., Cody, M., Vorderer, P.: Serious Games: Mechanisms and Effects. Taylor & Francis, New York (2009)
Bonnechère, B.: Serious Games in Physical Rehabilitation. Springer International Publishing, Brussels (2018)
Delisa, A., Gans, M., Walsh, E.: Physical Medicine and Rehabilitation: Principles and Practice, 15th edn. Lippincott Williams & Wilkins, Philadelphia (2005)
Monteiro, C.B.D.M.: Realidade virtual e jogos eletrônicos: uma proposta para deficientes. Realidade virtual na paralisia cerebral, pp. 68–87. São Paulo (2011)
Masson, S., Fortuna, F., Moura, F., Soriano, D.: Integrating Myo Armband for the control of myoelectric upper limb prosthesis. In: Proceedings of the XXV Congresso Brasileiro de Engenharia Biomédica. Foz do Iguaçu (2016)
Kisner, C., Colby, L.A.: Therapeutic Exercise: Foundations and Techniques, 6th edn. Fa Davis, Philadelphia (2012)
Levin, F., Weiss, L., Keshner, A.: Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles. Phys. Ther. 95(3), 415–425 (2015)
Silva, R., Silva, A.: Tecnologias para Construção de Mundos Virtuais: Um Comparativo Entre as Opções Existentes no Mercado, FAZU em Revista, pp. 211–215 (2012)
Hjorungdal, R.M., Sanfilippo, F., Osen, O.L., Rutle, A., Bye, R.T.: A. game-based learning framework for controlling brain-actuated wheelchairs. In: ECMS, pp. 554–563 (2016)
Unity Technologies: Unity. http://unity3d.com/ (2018). Accessed 18 Feb 2018
Blender Foundation: Blender. https://www.blender.org/ (2018). Accessed 18 Feb 2018
Gimp: Gimp. https://www.gimp.org/ (2018). Accessed 18 Feb 2018
Finstad, K.: The system usability scale and non-native english speakers. J. Usability Stud. 1(4), 185–188 (2006)
Bangor, A., Kortum, P., Miller, J.: Determining what individual SUS scores mean: adding an adjective rating scale. J. Usability Stud. 4(3), 114–123 (2009)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Longo, B.B., Sime, M.M., Bastos-Filho, T. (2019). Serious Game Based on Myo Armband for Upper-Limb Rehabilitation Exercises. In: Costa-Felix, R., Machado, J., Alvarenga, A. (eds) XXVI Brazilian Congress on Biomedical Engineering. IFMBE Proceedings, vol 70/1. Springer, Singapore. https://doi.org/10.1007/978-981-13-2119-1_107
Download citation
DOI: https://doi.org/10.1007/978-981-13-2119-1_107
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-13-2118-4
Online ISBN: 978-981-13-2119-1
eBook Packages: EngineeringEngineering (R0)