Skip to main content

Serious Game Based on Myo Armband for Upper-Limb Rehabilitation Exercises

  • Conference paper
  • First Online:
XXVI Brazilian Congress on Biomedical Engineering

Part of the book series: IFMBE Proceedings ((IFMBE,volume 70/1))

Abstract

The purpose of a rehabilitation processes is to restore a person to a state of optimal functioning. A wide variety of rehabilitation processes consist of repetition tasks. Thus, Serious Games (SG) can be used as a technology to assist in this process by motivating patients to perform the exercises during rehabilitation sessions using a variety of devices, with goals or scores to be achieved during sessions. This work addresses the development and usage of SG based on the Myo Armband, an affordable-access device, which is used to build an Assistive Technology for upper-limb rehabilitation. This SG has a circus target shooting as theme, in which the individuals must make the selected upper-limb rehabilitation exercise (the full fist position), in order to shoot with the gun and hit the targets. To test these SG, five healthy volunteers used them during 3 sessions of 10 repetitions each. To evaluate this SG, the volunteers answered a System Usability Scale (SUS) questionnaire and a free questionnaire with questions about the structure of the SG. Results showed that these SG have good potential to be used as a rehabilitation tool, and the suggestions of the free form questionnaire will be useful to make the necessary changes before its usage with impaired patients.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Brasil. A Coleção Progestores – Para entender a gestão do SUS. Ciência e Tecnologia em Saúde, 1 ed. Brasília (2007)

    Google Scholar 

  2. Brasil. Subsecretaria Nacional de Promoção dos Direitos da Pessoa com Deficiência. Comitê de Ajudas Técnicas. Tecnologia Assistiva. CORDE, 138 pp. Brasília (2009)

    Google Scholar 

  3. Brasil. Ministério do Planejamento, Orçamento e Gestão. Instituto Brasileiro de Geografia e Estatística - IBGE. Censo demográfico 2010: características gerais da população, religião e pessoas com deficiência, pp. 1–215. Rio de Janeiro (2010)

    Google Scholar 

  4. Robitaille, S.: The Illustrated Guide to Assistive Technology and Devices: Tools and Gadgets for Living Independently. Demos Medical Publishing, New York (2010)

    Google Scholar 

  5. Ritterfeld, U., Cody, M., Vorderer, P.: Serious Games: Mechanisms and Effects. Taylor & Francis, New York (2009)

    Book  Google Scholar 

  6. Bonnechère, B.: Serious Games in Physical Rehabilitation. Springer International Publishing, Brussels (2018)

    Book  Google Scholar 

  7. Delisa, A., Gans, M., Walsh, E.: Physical Medicine and Rehabilitation: Principles and Practice, 15th edn. Lippincott Williams & Wilkins, Philadelphia (2005)

    Google Scholar 

  8. Monteiro, C.B.D.M.: Realidade virtual e jogos eletrônicos: uma proposta para deficientes. Realidade virtual na paralisia cerebral, pp. 68–87. São Paulo (2011)

    Google Scholar 

  9. Masson, S., Fortuna, F., Moura, F., Soriano, D.: Integrating Myo Armband for the control of myoelectric upper limb prosthesis. In: Proceedings of the XXV Congresso Brasileiro de Engenharia Biomédica. Foz do Iguaçu (2016)

    Google Scholar 

  10. Kisner, C., Colby, L.A.: Therapeutic Exercise: Foundations and Techniques, 6th edn. Fa Davis, Philadelphia (2012)

    Google Scholar 

  11. Levin, F., Weiss, L., Keshner, A.: Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles. Phys. Ther. 95(3), 415–425 (2015)

    Article  Google Scholar 

  12. Silva, R., Silva, A.: Tecnologias para Construção de Mundos Virtuais: Um Comparativo Entre as Opções Existentes no Mercado, FAZU em Revista, pp. 211–215 (2012)

    Google Scholar 

  13. Hjorungdal, R.M., Sanfilippo, F., Osen, O.L., Rutle, A., Bye, R.T.: A. game-based learning framework for controlling brain-actuated wheelchairs. In: ECMS, pp. 554–563 (2016)

    Google Scholar 

  14. Unity Technologies: Unity. http://unity3d.com/ (2018). Accessed 18 Feb 2018

  15. Blender Foundation: Blender. https://www.blender.org/ (2018). Accessed 18 Feb 2018

  16. Gimp: Gimp. https://www.gimp.org/ (2018). Accessed 18 Feb 2018

  17. Finstad, K.: The system usability scale and non-native english speakers. J. Usability Stud. 1(4), 185–188 (2006)

    Google Scholar 

  18. Bangor, A., Kortum, P., Miller, J.: Determining what individual SUS scores mean: adding an adjective rating scale. J. Usability Stud. 4(3), 114–123 (2009)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Berthil Borges Longo .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Longo, B.B., Sime, M.M., Bastos-Filho, T. (2019). Serious Game Based on Myo Armband for Upper-Limb Rehabilitation Exercises. In: Costa-Felix, R., Machado, J., Alvarenga, A. (eds) XXVI Brazilian Congress on Biomedical Engineering. IFMBE Proceedings, vol 70/1. Springer, Singapore. https://doi.org/10.1007/978-981-13-2119-1_107

Download citation

  • DOI: https://doi.org/10.1007/978-981-13-2119-1_107

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-2118-4

  • Online ISBN: 978-981-13-2119-1

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics