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A Virtual CPR (Cardio-Pulmonary Resuscitation) Learning System Using Motion Capture Device

  • Yasushi YamauchiEmail author
  • Tae Hayashida
Conference paper
Part of the IFMBE Proceedings book series (IFMBE, volume 68/1)

Abstract

The general content of CPR (Cardio-Pulmonary Resuscitation) includes chest compression and electrical shock by an AED (Automated External Defibrillator). In order to disperse CPR, we have developed a virtual CPR learning system that includes patient, an AED and chest compression simulation. Our virtual CPR is implemented using Unity 5.4.1 game engine and a Leap Motion motion capture device. The trainee can move ‘virtual’ hand to operate ‘virtual’ AED and compress chest. Our CPR scenarios include the phases of booting the AED, pasting electrode pads on appropriate position of the virtual patient’s chest, waiting for ECG analysis, electrical shock and chest compression. In the phase of chest compression, Leap Motion detect the position of trainee’s hand while he/she repeatedly compresses chest of virtual patient. Then the system evaluates the position, depth and tempo of the compression. If the compression is insufficient, the system visually alerts it to the trainee. Our evaluation revealed that we have succeeded to implement three scenarios of CPR, and that the mismatch of hand-eye coordinate may affect the performance of learning CPR.

Keywords

Cardio-Pulmonary Resuscitation AED Motion capture 

Notes

Conflicts of Interest

The authors declare that they have no conflict of interest.

References

  1. 1.
    Tokyo Fire Department: Opinion survey about rescue and disasters, http://www.tfd.metro.tokyo.jp/ [Japanese], last accessed 2017/1/20.
  2. 2.
    American Heart Association: Guidelines for CPR & Emergency Cardiovascular Care, https://eccguidelines.heart.org/, last accessed 2018/1/31.

Copyright information

© Springer Nature Singapore Pte Ltd. 2019

Authors and Affiliations

  1. 1.Toyo UniversityKawagoeJapan

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