FC 2016: Frontier Computing pp 219-226 | Cite as

The Requirement Analysis and Initial Design of a Cloud and Crowd Supported Mathematics Learning Environment for Computer Science Students

  • Chun-Hsiung Tseng
  • Jyi-Shane Liu
  • Yung-Hui Chen
  • Lin Hui
  • Yan-Ru Jiang
  • Jia-Rou Lin
Conference paper
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 422)

Abstract

Math learning has never been easy and math learning in computer science is not an exception. However, the important of math can never be underestimated. In computer science, it was found that students learning performance in math is strongly connected with the development of the following capabilities: problem solving, programming, computer hardware and architecture design, computer science theory understanding, and software engineering and system analysis. The goal of this research is to develop a method based on cloud technologies and crowd intelligence to enhance students learning performance of math in computer science.

Keywords

Crowdsourcing CSCL Elearning 

Notes

Acknowledgements

The manuscript is prepared with all the co-authers and my lab members in Department of Information Management in Nanhua University The author would like to acknowledge the support of the research project “104-2511-S-343-003”, which is founded by MOST.

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Copyright information

© Springer Nature Singapore Pte Ltd. 2018

Authors and Affiliations

  • Chun-Hsiung Tseng
    • 1
  • Jyi-Shane Liu
    • 2
  • Yung-Hui Chen
    • 3
  • Lin Hui
    • 4
  • Yan-Ru Jiang
    • 1
  • Jia-Rou Lin
    • 1
  1. 1.Department of Information ManagementNanhua UniversityChiayiTaiwan
  2. 2.Department of Computer ScienceNational Chengchi UniversityTaipeiTaiwan
  3. 3.Department of Computer Information and Network EngineeringLunghwa University of Science and TechnologyTaoyuanTaiwan
  4. 4.Department of Innovative Information and TechnologyTamkang UniversityNew Taipei CityTaiwan

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