Crafting Through Playing

Chapter
Part of the Gaming Media and Social Effects book series (GMSE)

Abstract

Through productive play, the process of playing itself is reframed as a form of crafting. The essay explores the context for playing as crafting as it draws from craft research and game studies to present a different view of emergent play. Huizinga’s definition of play serves as a starting point into a shift to craft-like practices, which are illustrated with a discussion of selected machinima work that serves as example for this concept of playing as crafting. Finally, the overlap between playing and crafting is discussed as an example for critical making.

Keywords

Craft Emergent play Machinima Critical making 

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Copyright information

© Springer Nature Singapore Pte Ltd. 2018

Authors and Affiliations

  1. 1.Georgia Institute of Technology/Digital MediaAtlantaUSA

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