Educational Apps Ontology
This chapter provides an overview of educational mobile apps as well as different models of classification. It also sheds light on the complex mobile app ecosystem from four perspectives: the learner, the teacher, the developer and the distributor. It highlights the contradictions that arise from the different goals and expectations from each perspective. The chapter concludes with a brief discussion of the motivational aspects of games and their current role for educational mobile apps as well as the future development of apps.
KeywordsKnowledge Building Shop Operator Game World Game Mechanic Motivational Learning Strategy
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