Efficient Image-Based Rendering Method Using Spherical Gaussian
Chapter
First Online:
Abstract
Image-based rendering methods have been widely used to render realistic images of scenes illuminated by real-world, complex lighting. Recent advances on image-based rendering methods have revealed that spherical Gaussian functions have several nice properties for rendering and are suited to represent all-frequency signals compactly and accurately such as complex environment lighting and highly glossy BRDFs. This chapter introduces spherical Gaussians for efficient image-based rendering methods.
Keywords
Image-based lighting Real-time rendering Spherical GaussianReferences
- 1.Iwasaki K, Dobashi Y, Nishita T (2012) Interactive bi-scale editing of highly glossy materials. ACM Trans Graphics 26(6):144:1–144:7Google Scholar
- 2.Iwasaki K, Furuya W, Dobashi Y, Nishita T (2012) Real-time rendering of dynamic scenes under all-frequency lighting using integral spherical Gaussian. Comput Graphics Forum (Eurographics 2012) 31(2):727–734Google Scholar
- 3.Wang J, Ren P, Gong M, Snyder J, Guo B (2009) All-frequency rendering of dynamic spatially-varying reflectance. ACM Trans Graphics 28(5):133:1–133:10Google Scholar
Copyright information
© Springer Japan 2014