Interactive Modelling and Animation of Branching Botanical Structures
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We present a method for interactive modelling and animation of natural branching structures such as plants. Objects are created according to a rule based description. Geometric information is encapsulated in the objects and can be edited by methods such as free form deformation and spline techniques. Global and partial constraints allow the modelling of specific plants. The rule system is represented by a structure tree with components of high functionality, that can be edited graphically. Keyframe techniques are applicable and allow to simulate parts of the models with local time. In comparison to other rulebased approaches, complex branching structures can be developed faster and more flexible.
KeywordsLocal Time Structure Tree Tree Component Golden Section Rule System
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