Computer Animation and Simulation 2001 pp 37-47 | Cite as
Mixing Triangle Meshes and Implicit Surfaces in Character Animation
Conference paper
Abstract
This paper presents a technique for mixing implicit surfaces and mesh models in character modeling and animation. Implicit surfaces provide an organic aspect to standard triangle meshes and are used to add specific features. We propose a method for generating a smooth mesh from both a coarse triangle mesh and implicit primitives. The final model may be animated and displayed in real time.
Keywords
mesh models implicit surfaces character animationPreview
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