Mixing Triangle Meshes and Implicit Surfaces in Character Animation

  • Antoine Leclercq
  • S. Akkouche
  • E. Galin
Part of the Eurographics book series (EUROGRAPH)

Abstract

This paper presents a technique for mixing implicit surfaces and mesh models in character modeling and animation. Implicit surfaces provide an organic aspect to standard triangle meshes and are used to add specific features. We propose a method for generating a smooth mesh from both a coarse triangle mesh and implicit primitives. The final model may be animated and displayed in real time.

Keywords

mesh models implicit surfaces character animation 

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Copyright information

© Springer-Verlag Wien 2001

Authors and Affiliations

  • Antoine Leclercq
    • 1
  • S. Akkouche
    • 2
  • E. Galin
    • 3
  1. 1.InfogramesVilleurbanne CedexFrance
  2. 2.L.I.G.I.MEcole Centrale de LyonEcully CedexFrance
  3. 3.L.I.G.I.MUniversité Claude Bernard Lyon 1Villeurbanne CedexFrance

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