Augmented Reality and the Fabrication of Gestural Form

  • Ryan Luke Johns

Abstract

Architectural design is developed in conjunction with technological innovations. These developments are not merely informed by new tools and techniques of production, but also by technologies of representation and dissemination (Carpo 2001). The last decade has seen a marked increase in both realms: parametric design, CAAD (Computer Aided Architectural Design) and CAM (Computer Aided Manufacturing) on one side, and networked mobile visualizations on the other (augmented reality, smart phones, Microsoft’s Kinect technology, Web 2.0, etc.). In this paper we utilize a combination of these technologies to explore the design potential of using robotic fabrication tools in conjunction with a specially developed low-cost augmented reality system. We propose and implement a work-flow in which forms are (1) generated using skeleton- tracking and human gesture, (2) visualized, explored and modified in 3D first-person- view in situ with a head-tracked seethrough augmented reality headset, and (3) fabricated in position using a robotic manipulator. We will discuss the communication protocol behind several variations of this procedure and their architectural implications upon design scale, on-site design, and the modular.

Keywords

augmented reality digital architecture robot programming 

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© Springer-Verlag/Wien 2013

Authors and Affiliations

  • Ryan Luke Johns

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