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Intelligent Enemies

  • Wouter van Toll
  • Arjan Egges
  • Jeroen D. Fokker
Chapter

Abstract

You may remember from Chap.  22 that the Tick Tick game should contain several types of enemies: rockets that fly through the screen, flames that walk over platforms, a spark that drops down and electrifies the player, and a turtle onto which the player can jump. In this chapter, you’ll add these enemies to the game, and you’ll implement their behavior.

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Copyright information

© Springer-Verlag GmbH Germany, part of Springer Nature 2019

Authors and Affiliations

  • Wouter van Toll
    • 1
  • Arjan Egges
    • 2
  • Jeroen D. Fokker
    • 3
  1. 1.RennesFrance
  2. 2.UtrechtThe Netherlands
  3. 3.Department of Information and Computing SciencesUtrecht UniversityUtrechtThe Netherlands

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