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Creating the Main Game Structure

  • Wouter van Toll
  • Arjan Egges
  • Jeroen D. Fokker
Chapter

Abstract

In this chapter, we will first give an overview of the framework that you’ll use for the Tick Tick game. This framework relies on a lot of classes that you’ve already written before. In fact, we’ll build the game upon the Engine library that you developed earlier for Penguin Pairs. This means that we already have a basic design for a hierarchy of game objects, handling game states, and more.

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Copyright information

© Springer-Verlag GmbH Germany, part of Springer Nature 2019

Authors and Affiliations

  • Wouter van Toll
    • 1
  • Arjan Egges
    • 2
  • Jeroen D. Fokker
    • 3
  1. 1.RennesFrance
  2. 2.UtrechtThe Netherlands
  3. 3.Department of Information and Computing SciencesUtrecht UniversityUtrechtThe Netherlands

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