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User Interfaces and Menus

  • Wouter van Toll
  • Arjan Egges
  • Jeroen D. Fokker
Chapter

Abstract

In this chapter, we are going to design a variety of useful GUI elements for menus, such as an on/off button and a slider button. Secondly, we will show how you can read and store game settings, such as music volume or whether hints are allowed or not using a game settings manager.

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Copyright information

© Springer-Verlag GmbH Germany, part of Springer Nature 2019

Authors and Affiliations

  • Wouter van Toll
    • 1
  • Arjan Egges
    • 2
  • Jeroen D. Fokker
    • 3
  1. 1.RennesFrance
  2. 2.UtrechtThe Netherlands
  3. 3.Department of Information and Computing SciencesUtrecht UniversityUtrechtThe Netherlands

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