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Building Your First Game Application

  • Wouter van Toll
  • Arjan Egges
  • Jeroen D. Fokker
Chapter

Abstract

This chapter provides an introduction to this book. In this chapter, we will explain which tools you are going to need and how to set up a basic game development environment for programming a game in C#. We will also explain how to run the example projects.

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Copyright information

© Springer-Verlag GmbH Germany, part of Springer Nature 2019

Authors and Affiliations

  • Wouter van Toll
    • 1
  • Arjan Egges
    • 2
  • Jeroen D. Fokker
    • 3
  1. 1.RennesFrance
  2. 2.UtrechtThe Netherlands
  3. 3.Department of Information and Computing SciencesUtrecht UniversityUtrechtThe Netherlands

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