Advertisement

Therapie und Interventionen

  • Tobias C. BreinerEmail author
  • Luca D. Kolibius
Chapter

Zusammenfassung

In diesem Kapitel finden Sie Anlaufstellen und Therapiemöglichkeiten bezüglich Computerspielsucht.

Literatur

  1. Bessière, K., Kiesler, S., Kraut, R., & Boneva, B. S. (2008). Effects of internet use an dsocial resources on changes in depression. Information, Communication & Society, 11(1), 47–70.CrossRefGoogle Scholar
  2. Carroll, K. M., Fenton, L. R., Ball, S. A., Nich, C., Frankforter, T. L., Shi, J., & Rounsaville, B. J. (2004). Efficacy of disulfiram and cognitive behavior therapy in cocaine-dependent outpatients: A randomized placebo-controlled trial. Archives of General Psychiatry, 61(3), 264–272.CrossRefGoogle Scholar
  3. Cooper, B. R., Hester, T. J., & Maxwell, R. A. (1980). Behavioral and biochemical effects of the antidepressant bupropion (Wellbutrin): Evidence for selective blockade of dopamine uptake in vivo. The Journal of Pharmacology and Experimental Therapeutics, 215(1), 127–134.PubMedGoogle Scholar
  4. Dannon, P. N., Lowengrub, K., Musin, E., Gonopolski, Y., & Kotler, M. (2005). Sustained-release bupropion versus naltrexone in the treatment of pathological gambling: A preliminary blind-rater study. Journal of Clinical Psychopharmacology, 25(6), 593–596.CrossRefGoogle Scholar
  5. Delfabbro, P., & King, D. (2015). On finding the C in CBT: The challanges of applying gambling-related cognitive approaches to video-gaming. Journal of Gambling Studies, 31(1), 315–329.CrossRefGoogle Scholar
  6. Griffiths, M. D. (2003). Videogames: Advice for parents and teachers. Education and Health, 21(3), 48–49.Google Scholar
  7. Griffiths, M. D., & Meredith, A. (2009). Videogame addiction and its treatment. Journal of Contemporary Psychotherapy, 39(4), 247–253.CrossRefGoogle Scholar
  8. Gyollai, A., Griffiths, M. D., Barta, C., Vereczkei, A., Urban, R., Kun, B., Kokonyei, G., Szekely, A., Sasvari-Szekely, M., Blum, K., & Demetrovics, Z. (2014). The genetics of problem and pathological gambling: A systematic review. Current Pharmaceutical Design, 20(25), 3993–3999.CrossRefGoogle Scholar
  9. Han, D. H., Hwang, J. W., & Renshaw, P. F. (2010). Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with internet video game addiction. Experimental and Clinical Psychopharmacology, 18(4), 297–304.  https://doi.org/10.1037/a0020023.CrossRefPubMedGoogle Scholar
  10. Hays, J. T., Hurt, R. D., Decker, P. A., Croghan, I. T., Offord, K. P., & Patten, C. A. (2009). A randomized, controlled trial of bupropion sustained-release for preventing tobacco relapse in recovering alcoholics. Nicotine & Tobacco Research, 11(7), 859–867.CrossRefGoogle Scholar
  11. King, D. L., & Delfabbro, P. H. (2013). Issues for DSM-5: Video-gaming disorder? The Australian and New Zealand Journal of Psychiatry, 47(1), 20–22.  https://doi.org/10.1177/0004867412464065.CrossRefPubMedGoogle Scholar
  12. King, D. L., & Delfabbro, P. H. (2014). The cognitive psychology of internet gaming disorder. Clinical Psychology Review, 34(4), 298–308.  https://doi.org/10.1016/j.cpr.2014.03.006.CrossRefPubMedGoogle Scholar
  13. Orzack, M. H., Voluse, A. C., Wolf, D., & Hennen, J. (2006). An ongoing study of group treatment for men involved in problematic Internet-enabled sexual behavior. CyberPsychology & Behavior, 9(3), 348–360.CrossRefGoogle Scholar
  14. Petry, N. M., Ammerman, Y., Bohl, J., Doersch, A., Gay, H., Kadden, R., Molina, C., & Steinberg, K. (2006). Cognitive-behavioral therapy for pathological gamblers. Journal of Consulting and Clinical Psychology, 74(3), 555–567.CrossRefGoogle Scholar
  15. Poling, J., Oliveto, A., Petry, N., Sofuoglu, M., Gonsai, K., Gonzales, G., Martell, B., & Kosten, T. R. (2006). Six-month trial of bupropion with contingency management for cocaine dependence in a methadone-maintained population. Archives of General Psychiatry, 63(2), 219–228.CrossRefGoogle Scholar
  16. Rheingold, H. (2000). Virtual community: Homesteading on the electronic frontier. MIT University Press Group Ltd.Google Scholar
  17. Turkle, S. (1997). Life on the screen: Identity in the age of the Internet. New York: Simon & Schuster.Google Scholar

Copyright information

© Springer-Verlag GmbH Deutschland, ein Teil von Springer Nature 2019

Authors and Affiliations

  1. 1.Fakultät InformatikHochschule KemptenKemptenDeutschland
  2. 2.FriedrichsdorfDeutschland

Personalised recommendations