A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres

  • Katharine Neil
  • Denise de Vries
  • Stéphane Natkin
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8770)

Abstract

Game progression design is a demanding, data-intensive design activity that is typically performed by game designers without even basic computational support. To address this, a concept for tool-supported “progression planning” has been proposed and implemented by Butler, Smith, Liu & Popovic for the design of their educational puzzle game Refraction. Refraction is a game that has relatively undemanding progression design needs. Further tool development and practice-based evaluation is needed to establish whetherand if so, howa generic, tool-supported progression design process can address the diverse range of often complex progression design challenges that game designers find themselves engaging with. In this paper we describe how we used three game design case studies in contrasting game genres to inform the development of a tool that adapts and extends the progression planning approach.

Keywords

game design progression planning design tools 

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References

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Copyright information

© IFIP International Federation for Information Processing 2014

Authors and Affiliations

  • Katharine Neil
    • 1
    • 2
  • Denise de Vries
    • 2
  • Stéphane Natkin
    • 1
  1. 1.CEDRIC-CNAMParisFrance
  2. 2.Flinders UniversityAdelaideAustralia

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