Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study

  • Simone Kriglstein
  • Ross Brown
  • Günter Wallner
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8770)

Abstract

Over the last decade, people involved in game development have noted the need for more formal models and tools to support the design phase of games. In this paper we present an initial investigation into whether workflow patterns – which have already proven to be effective for modeling business processes – are a suitable way to model task succession in games. Our preliminary results suggest that workflow patterns show promise in this regard, but some limitations, especially with regard to time constraints, currently restrict their potential.

Keywords

Game Design Design Tools Workflow Patterns 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Almeida, M.S.O., da Silva, F.S.C.: A systematic review of game design methods and tools. In: Anacleto, J.C., Clua, E.W.G., da Silva, F.S.C., Fels, S., Yang, H.S. (eds.) ICEC 2013. LNCS, vol. 8215, pp. 17–29. Springer, Heidelberg (2013)CrossRefGoogle Scholar
  2. 2.
    Librande, S.: One page designs. Presentation at the Game Developers Conference (2010)Google Scholar
  3. 3.
    Dormans, J.: Engineering Emergence: Applied Theory for Game Design. PhD thesis. Amsterdam University of Applied Sciences (2012)Google Scholar
  4. 4.
    Kreimeier, B.: Game design methods: A 2003 survey (2003), http://www.gamasutra.com/view/feature/2892/game_design_methods_a_2003_survey.php (accessed: February 2014)
  5. 5.
    Koster, R.: A grammar of gameplay: Game atoms: can games be diagrammed? Presentation at the Game Developers Conference (2005)Google Scholar
  6. 6.
    Bura, S.: A game grammar (2006), http://www.stephanebura.com/diagrams/ (accessed: February 2014)
  7. 7.
    Cook, D.: The chemistry of game design (2007), http://www.gamasutra.com/view/feature/129948/the_chemistry_of_game_design.php (accessed: February 2014)
  8. 8.
    Nelson, M.J., Mateas, M.: A requirements analysis for videogame design support tools. In: Proc. of the 4th International Conference on Foundations of Digital Games. ACM (2009)Google Scholar
  9. 9.
    Neil, K.: Game design tools: Time to evaluate. In: Proc. of 2012 DiGRA Nordic. University of Tampere (2012)Google Scholar
  10. 10.
    Araújo, M., Roque, L.: Modeling games with petri nets. In: Atkins, B., Kennedy, H., Krzywinska, T. (eds.) Breaking New Ground: Innovation in Games, Play, Practice and Theory: Proc. of the 2009 DiGRA Conference. Brunel University (2009)Google Scholar
  11. 11.
    Klint, P., van Rozen, R.: Micro-machinations: A DSL for game economies. In: Erwig, M., Paige, R.F., Van Wyk, E. (eds.) SLE 2013. LNCS, vol. 8225, pp. 36–55. Springer, Heidelberg (2013)CrossRefGoogle Scholar
  12. 12.
    van der Aalst, W.M.P., ter Hofstede, A.H.M., Kiepuszewski, B., Barros, A.P.: Workflow patterns. Distrib. Parallel Databases 14(1) (July 2003)Google Scholar
  13. 13.
    Björk, S.: Game design patterns 2.0, http://gdp2.tii.se (accessed: February 2014)
  14. 14.
    Brown, R., Lim, A., Wong, Y., Heng, S.M., Wallace, D.: Gameplay workflow: A distributed game control approach. In: Proc. of the 2006 International Conference on Game Research and Development. Murdoch University (2006)Google Scholar
  15. 15.
    Object Management Group: Business process model and notation version 2.0 (2011), http://www.omg.org/spec/BPMN/2.0/ (accessed: April 2014)
  16. 16.
    Niculae, C.: Time patterns in workflow management systems. Technical Report BPMcenter.org (2011)Google Scholar
  17. 17.
    Workflow Patterns Initiative: Control-flow patterns (2010), http://www.workflowpatterns.com/patterns/control/ (accessed: April 2014)

Copyright information

© IFIP International Federation for Information Processing 2014

Authors and Affiliations

  • Simone Kriglstein
    • 1
  • Ross Brown
    • 2
  • Günter Wallner
    • 3
  1. 1.Vienna University of TechnologyViennaAustria
  2. 2.Queensland University of TechnologyBrisbaneAustralia
  3. 3.University of Applied Arts ViennaViennaAustria

Personalised recommendations