Designing Interactive Public Art Installations: New Material Therefore New Challenges

  • Jun Hu
  • Mathias Funk
  • Yu Zhang
  • Feng Wang
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8770)


The new materials in public art installations give the birth to interactivity and participation, which in turn, introduces new challenges, not only in the creative design process, but also in how to involve the participants in this process and in evaluating the targeted experience such as such as social connectedness and inclusion. Six design cases are presented, as examples for interactive and participatory forms of these installations. The design techniques and the user experience evaluation methods overlap in these cases and many of these techniques and methods have been found to be useful in our practice.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Hu, J., Frens, J., Funk, M., Wang, F., Zhang, Y.: Design for Social Interaction in Public Spaces. In: Rau, P.L.P. (ed.) CCD/HCII 2014. LNCS, vol. 8528, pp. 287–298. Springer, Heidelberg (2014)Google Scholar
  2. 2.
    Hu, J., et al.: Participatory Public Media Arts for Social Creativity. In: 2013 International Conference on Culture and Computing (Culture Computing). IEEE (2013)Google Scholar
  3. 3.
    Wang, F., Hu, J., Rauterberg, M.: New Carriers, Media and Forms of Public Digital Arts. In: Culture and Computing, pp. 83–93 (2012)Google Scholar
  4. 4.
    Dewey, J.: Art as experience. Perigee (2005)Google Scholar
  5. 5.
    Rauterberg, M., Salem, B., van de Mortel, D.: From Passive to Active Forms. In: Feijs, L., Kyffin, S., Young, B. (eds.) Design and Semantics of Form and Movement (DesForM 2005), pp. 110–117. Koninklijke Philips Electronics N.V., Newcastle-upon-Tyne (2005)Google Scholar
  6. 6.
    Edmonds, E., Turner, G., Candy, L.: Approaches to interactive art systems. In: Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, Singapore, pp. 113–117. ACMGoogle Scholar
  7. 7.
    Wang, F., Hu, J., Rauterberg, M.: New Carriers, Media and Forms of Public Digital Arts. In: Culture and Computing 2012, pp. 83–93. Springer, Heidelberg (2004)Google Scholar
  8. 8.
    Funk, M., Le, D., Hu, J.: Feel Connected with Social Actors in Public Spaces. In: Workshop on Computers As Social Actors, co-located with 13th International Conference on Intelligent Virtual Agents (IVA 2013), Edinburgh, UK (2013)Google Scholar
  9. 9.
    Hu, J., Le, D., Funk, M., Wang, F., Rauterberg, M.: Attractiveness of an Interactive Public Art Installation. In: Streitz, N., Stephanidis, C. (eds.) DAPI/HCII 2013. LNCS, vol. 8028, pp. 430–438. Springer, Heidelberg (2013)Google Scholar
  10. 10.
    Janmaat, J.: How to stimulate soicial interaction within a working area. Department of Industrial Design, Eindhoven University of Technology (2013)Google Scholar
  11. 11.
    Brenny, S., Hu, J.: Social Connectedness and Inclusion by Digital Augmentation in Public Spaces. In: 8th International Conference on Design and Semantics of Form and Movement (DeSForM 2013). Philips, Wuxi (2013)Google Scholar
  12. 12.
    Le, D., Funk, M., Hu, J.: Blobulous: Computers As Social Actors. In: Experiencing Interactivity in Public Spaces (EIPS), CHI 2013, Paris (2013)Google Scholar
  13. 13.
    Zhang, Y., et al.: Learning from Traditional Dynamic Arts: Elements for Interaction Design. In: International Conference on Culture and Computing, Kyoto, Japan (2013)Google Scholar
  14. 14.
    Zhang, Y., et al.: Scripting Interactive Art Installations in Public Spaces. In: 16th International Conference on Human-Computer Interaction, Creta Maris, Heraklion, Crete, Greece (2014)Google Scholar
  15. 15.
    Zhang, Y., Frens, J., Funk, M., Hu, J., Rauterberg, M.: Scripting Interactive Art Installations in Public Spaces. In: Kurosu, M. (ed.) HCI 2014, Part I. LNCS, vol. 8510, pp. 157–166. Springer, Heidelberg (2014)Google Scholar
  16. 16.
    Frens, J.: Cardboard modeling studio: A designerly exploration tool for rich and embodied interaction. In: Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction. ACM (2011)Google Scholar
  17. 17.
    Frens, J., Djajadiningrat, J., Overbeeke, C.: Form, interaction and function, an exploratorium for interactive products. In: Proc. of Asian Design Conference (2003)Google Scholar
  18. 18.
    Hu, J., Feijs, L.M.: An Adaptive Architecture for Presenting Interactive Media Onto Distributed Interfaces. In: Applied Informatics (2003)Google Scholar
  19. 19.
    Hu, J.: Design of a distributed architecture for enriching media experience in home theaters (2006)Google Scholar
  20. 20.
    Hu, J., Ross, P., Feijs, L.M.G., Qian, Y.: UML in Action: Integrating Formal Methods in Industrial Design Education. In: Hui, K.-C., Pan, Z., Chung, R.C.-K., Wang, C.C.L., Jin, X., Göbel, S., Li, E.C.-L. (eds.) Edutainment 2007. LNCS, vol. 4469, pp. 489–498. Springer, Heidelberg (2007)Google Scholar
  21. 21.
    Bojic, M., et al.: On the effect of visual refinement upon user feedback in the context of video prototyping. In: Proceedings of the 29th ACM International Conference on Design of Communication. ACM (2011)Google Scholar
  22. 22.
    Tomico, O., Frens, J.W., Overbeeke, C.: Co-reflection: user involvement for highly dynamic design processes. In: CHI 2009 Extended Abstracts on Human Factors in Computing Systems. ACM (2009)Google Scholar
  23. 23.
    Lee, R.M., Draper, M., Lee, S.: Social connectedness, dysfunctional interpersonal behaviors, and psychological distress: Testing a mediator model. Journal of Counseling Psychology 48(3), 310 (2001)CrossRefGoogle Scholar
  24. 24.
    Lee, R.M., Robbins, S.B.: Measuring belongingness: The Social Connectedness and the Social Assurance scales. Journal of Counseling Psychology 42(2), 232 (1995)CrossRefGoogle Scholar
  25. 25.
    Mashek, D., Cannaday, L.W., Tangney, J.P.: Inclusion of community in self scale: A single-item pictorial measure of community connectedness. Journal of Community Psychology 35(2), 257–275 (2007)CrossRefGoogle Scholar
  26. 26.
    User Interface Design GmbH, AttrakDiff Tool to measure the perceived attractiveness of interactive products based on hedonic and pragmatic quality (2012),
  27. 27.
    Bartneck, C., et al.: Applying Virtual and Augmented Reality in Cultural Computing. IJVR 7(2), 11–18 (2008)Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2014

Authors and Affiliations

  • Jun Hu
    • 1
  • Mathias Funk
    • 1
  • Yu Zhang
    • 1
  • Feng Wang
    • 1
  1. 1.Department of Industrial DesignEindhoven University of TechnologyEindhovenThe Netherlands

Personalised recommendations