Fractal Complexity in Built and Game Environments

  • Daniel Della-Bosca
  • Dale Patterson
  • Sean Costain
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8770)

Abstract

Fractal patterns provide an automated mathematical method to create rich and engaging visuals. These methods have been applied in the design of physical and game spaces to only a limited extent. The current physical and virtual game worlds are dominated by rectangles, squares and linear concepts. This research studied the nature of fractal patterns and in particular the use of differing levels of fractal complexity to design physical and virtual environments. The findings from the randomized trial identified differing levels of fractal complexity and their aesthetic appeal to participants. These levels of fractal complexity were then applied to spatial environments in games to create spaces that were more or less appealing to the participant. The principle of using fractal complexity as a design tool to make an environment more or less comfortable provided game and architectural designers an additional mechanism to enhance spaces and levels of participant engagement.

Keywords

fractal surface complexity built environment computer game 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Mandelbrot, B.B.: The fractal geometry of nature. Macmillan, New York (1983)MATHGoogle Scholar
  2. 2.
    Mandelbrot, B.B.: Fractals: Form, change and dimension. WH Freemann and Company, San Francisco (1977)MATHGoogle Scholar
  3. 3.
    Walsh, P., Prasad, G.: The use of an aesthetic measure for the evolution of fractal landscapes. In: 2011 IEEE Congress on Evolutionary Computation (CEC), pp. 1613–1619. IEEE Press, New York (2011)CrossRefGoogle Scholar
  4. 4.
    Fan, N.: Realistic Rendering of Three-Dimensional Ocean Waves Based on Fractal. Advanced Science Letters 11(1), 469–472 (2012)CrossRefGoogle Scholar
  5. 5.
    Pentland, A.: Fractal-based description of natural scenes. IEEE Transactions on Pattern Analysis and Machine Intelligence 6, 661–674 (1984)CrossRefGoogle Scholar
  6. 6.
    Bovill, C.: Fractal Geometry in Architecture and Design. Birkhäuser, Boston (1996)CrossRefMATHGoogle Scholar
  7. 7.
    Salingaros, N.: A scientific basis for creating architectural forms. J. Arch. Plan. Res. 15, 283–293 (1998)Google Scholar
  8. 8.
    Salingeros, N.: Connecting the Fractal City. In: Keynote Speech, 5th Biennial of Towns and Town Planners in Europe, Barcelona (2003)Google Scholar
  9. 9.
    Patterson, D.: Using Interactive 3D Game Play to Make Complex Medical Knowledge More Accessible. Procedia Computer Science 29, 354–363 (2014)CrossRefGoogle Scholar
  10. 10.
    Spehar, B., Clifford, C., Newell, B., Taylor, R.: Universal aesthetic of fractals. Computers & Graphics 27(5), 813–820 (2003)CrossRefGoogle Scholar
  11. 11.
    Aks, D., Sprott, J.: Quantifying aesthetic preference for chaotic patterns. Empirical Studies of the Arts 14(1), 1–16 (1996)CrossRefGoogle Scholar
  12. 12.
    Hendrikx, M., Meijer, S., Van Der Velden, J., Iosup, A.: Procedural content generation for games: A survey. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) 9(1) (2013)Google Scholar
  13. 13.
    Bourke, P., Shier, J.: Space Filling: A new algorithm for procedural creation of game assets. In: Proceedings of the 5th Annual International Conference on Computer Games Multimedia & Allied Technology (2013)Google Scholar
  14. 14.
    Haase, F., Klein, M., Tarnowsky, A., Wolter, F.: Interactive fractal compositions. In: Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, pp. 181–188. ACM Press, New York (2012)Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2014

Authors and Affiliations

  • Daniel Della-Bosca
    • 1
  • Dale Patterson
    • 1
  • Sean Costain
    • 1
  1. 1.Griffith UniversityGold CoastAustralia

Personalised recommendations