ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters

  • Anand Bhojan
  • Hong Wei Wong
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8770)

Abstract

In this paper, we present simple and novel method to procedurally generate the game maps for multiplayer shooter games faster (in order of seconds) without compromising the expected features of a good multiplayer shooter environment.

Keywords

games procedural content generation game map generation 

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Copyright information

© IFIP International Federation for Information Processing 2014

Authors and Affiliations

  • Anand Bhojan
    • 1
  • Hong Wei Wong
    • 1
  1. 1.School of ComputingNational University of SingaporeSingapore

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