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Evaluating Virtual Embodiment with the ALEx Exoskeleton

  • Emanuele Ruffaldi
  • Michele Barsotti
  • Daniele Leonardis
  • Giulia Bassani
  • Antonio Frisoli
  • Massimo Bergamasco
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8618)

Abstract

The assessment of virtual embodiment has focused primarily on experimental paradigms based on multisensory congruent cues, such as auditory, tactile, visual and motor, mainly due to the technological limitations of haptic feedback. In this work virtual embodiment in an avatar is assessed by means of a new lightweight exoskeleton (ALEx) with a focus on the perception of danger and aggressive behavior. In particular an experiment has been designed assessing the effectiveness of haptic feedback while interacting with an opponent avatar. Experiments are evaluated based on physiological measures and questionnaires.

Keywords

Virtual Environment Haptic Feedback Virtual Character Virtual Human Rubber Hand Illusion 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgments

The authors acknowledge the European Commission for supporting this research in the context of the FP7 FET Integrated Project VERE (no. 257695).

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Copyright information

© Springer-Verlag Berlin Heidelberg 2014

Authors and Affiliations

  • Emanuele Ruffaldi
    • 1
  • Michele Barsotti
    • 1
  • Daniele Leonardis
    • 1
  • Giulia Bassani
    • 1
  • Antonio Frisoli
    • 1
  • Massimo Bergamasco
    • 1
  1. 1.PERCRO Laboratory, Tecip InstituteScuola Superiore Sant’AnnaPisaItaly

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